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Old 11-11-17, 04:46 PM   #22
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
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Quote:
Originally Posted by Julhelm View Post
So for all practical purposes the TLAM mission would then play out like this:

You start at the extreme end of the map, set up your waypoints in elaborate fashion, then launch the TLAMs. Because TLAMs are slow, you have to wait around for at least 15 minutes as they fly across the map. Then at 100 miles, what is in effect an RNG mechanic starts playing out where SAMs either kill or miss your weapons, completely out of your control.

Now 20 minutes have passed, and due to RNG your missiles are shot down so you failed the mission.

Now explain how this arguably more realistic implementation is more fun.
Quote:
Originally Posted by Spartaner251 View Post
well we can spend the 20 min with dodging torps ;-P
 
in deep water


so it would be like an insertion mission, because all slots would be filled with TLAMs to beat RNG ?

Oh no, you won't sit there for 20 minutes and doing nothing... That's not what you are paid for in the Navy

Quite the contrary: You are not alone in the sea, enemy ships with SA capability have positionned in crucial points, planes and subs are actively searching for intruders. If your missiles happen to get in the 100-miles range of any these assets (including airports and terran SAM systems), friendly satellite downlinks could alert you about missile launches and then you better re-program your TLAM waypoints for better survivability of the missiles. It's not going to be a walk in the park...Although your missiles will have a fair chance to reach target.

Not to speak about the aggressive counter-attacks of all enemy forces heading to your launch position and your submarine, you'll have no time to dream around I think...

Last edited by XenonSurf; 11-11-17 at 05:01 PM.
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