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Old 01-11-21, 09:45 PM   #1886
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,189
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Quote:
Originally Posted by Subtype Zero View Post
Oh, man...

That was an adventure, but I think I have successfully applied most of the mods I wanted to use. For this go-round, I decided to install the NYGM mod (in the past I used GWX). No real problems installing NYGM, once I figured out that most of the options and extra files are now included in the main installation (the readme instructions are not clear on this matter, so I spent a lot of time trying to determine what I had to manually change before I finally figured out that the mod now does this automatically).

Next, applied h.sie's and Stiebler's add-ons. No problems there (I think).

My next hurdle was picking a widescreen mod. I chose the ARB mod, but when I ran the game, the GUI didn't change. I thought I had installed 3.0 and the 3.1 hotfix correctly, but it turns out that I had only installed the hotfix (the two filenames are very similar, and I installed the hotfix twice--duh). Once that was sorted, everything looked great!

Then, on to a patrol. I decided to continue the patrol I was using to test all the various mods. For three days, no contacts at all, no reports, nothing. Plus, bad weather to boot! Bah! Once my assigned patrol was up (NE of Ponta Delgada), I headed for the southern end of the western approaches and BINGO, the largest convoy I have ever seen in SH3--around 25 ships, not including escorts. A little large, I thought, for October 1940, but whatever. The bad news was that the weather had cleared and it was now 7:30 in the morning, plus, I was low on fuel. But, since this was just a test run, I thought I'd see how badly my hunting skills had deteriorated. Turns out, quite a lot. Long story short, I botched my approach and was quickly forced to dive. In the end, I was chased by seven(!) escorts and sunk. By then, I noticed it was 2:45 in the morning, IRL. Time for bed!

One thing I noticed about the escorts. They chased and pinged me for almost three hours, game time, leaving the large convoy virtually un-escorted during that time. Is that normal? Seems at least a few of the escorts should have peeled off and returned to the convoy. No wonder I couldn't get away! Other than that, it was a lot of fun and SH3 looks great in widescreen!
The game's sim.cfg file has a setting called AI Detection. It's setting is a time factor of how long the escorts will look for you before giving up.
Various things control that but NYGM's time is 40 minutes and that time frame starts over each time you're required.
Unless you're using SH3 Commander that is the time being used.
If I understand you correctly you were able to reload a saved patrol after adding various mods, etc ?
If so you're lucky it even loaded. Normally doing such will result in a ctd due to the save file getting corrupted.
The escort AI in the game isn't very good so I'm sure with a little practice you'll have the upper hand.
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