You've moved verts between the 2 obj files.
Doing that moves the final tex coords.
S3D only imports the tex coords/faces for the UV2 obj.
That information is stored in the TMAP section of a dat.
I've replaced all verts infomation with 0's in some files and imported the UV2 files!
Why do you want to edge split anyways?
Trying to gain fame off of others work? Seems the main objective anymore.
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I don't do Stupid. So don't ask.
Last edited by Jeff-Groves; 06-10-23 at 05:41 PM.
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