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Old 07-03-20, 06:55 PM   #1442
propbeanie
CTD - it's not just a job
 
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Quote:
Originally Posted by Moonlight View Post
Have a listen to the amb_Submarineinterior between 2.10 to 2.17 and 2.23 to 2.31, if you don't hear it I'll know that you all need an hearing test pretty damn quick. I did hear in the psyche ward once that a refusal to hear so-called imaginary sounds was the beginning of some ones mental deterioration, if that's true you've got bigger problems than just your bloody ears Mr beanie.
I don't know where you got your file from, but mine has a typewriter being used from before 2:05... no clanging. My hearing is "selective", according to my wife, but not failing... - but seriously, no banging or clanging in FotRSU. There are whale noises, footsteps, ladder climbing, scope raising and lowering, pencil scribblings, "ahem", morse code message(s) etc., but the only bangs or clangs are from the 4 Creaks files... amb_SubmarineInterior.wav in FotRSU is 7:03 long. btw, has anyone attempted to "translate" the Morse Code? Is it encrypted?...


Quote:
Originally Posted by Havan_IronOak View Post
Ah, that explains something else I'd been wondering about. I've had a LOT more neutral convoy sightings than I've ever seen in earlier play-throughs. I was assuming that they were all neutrals and hadn't investigated any. They did seem to be useless clutter and though they added verisimilitude they wouldn't add much else to game-play.

I'm guessing that the Hospital ship needs to be the first non-warship in the convoy for it to be tagged as neutral? I have spotted a hospital ship that was the trailing vessel in a small convoy and it was first tagged as "Red/hostile" convoy.
The "lead" ship is designated with the "CommandEntry=" line, and might be "zero", or the number of however many ships are in the group. As has been explained, if a warship is chosen, you have a TaskForce, but it your "convoy" has a CL as leader, it must be a very important "Task Force", probably with 4-6 DD as escort (a DesDiv in other words, with CL leader), and the merchants are full of war material, including ammunition and fuel... A "convoy" might be a single merchant with lots of warships - again, a very important target. Perhaps a bit more difficult to get at... And the "Neutral" group might well be very important also, else why is the hospital ship in the convoy? It's for the confusion factor. There is subterfuge afoot, or something like that... If you tweaked the traffic frequency, you probably hit a few of those groups with the hospital ships as leaders.


Quote:
Originally Posted by s7rikeback View Post
Good find & Fixed...

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