Thread: [REL] KSDII New Version 1.4.2
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Old 01-06-23, 07:37 AM   #28
ElCid97
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Join Date: Nov 2019
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Glad I could help! We could use this over with the WW I Kaiser mod since it means you're using simple math for targeting.

I've found a way to verify zoom levels. You have to check a "camera.dat" file for optics in the UZO as well as the two periscopes. I believe they are 7x for the UZO and 1.5x/6x for the two scopes, but I have to download something called S3D to read the thing, though. Need to find it here somewhere.

If it's 6x for the scopes, then I would use a factor of 6 for them and not 7 -- even if the answer is a little off. Remember, the max range of a WW I torpedo was about 1500 meters at most (until the end of the war, anyway). These methods were probably taken from the WW I experience, so it wouldn't be surprising that the acuracy drops at longer ranges.

I'll check the file unless someone who knows how to use the S3D beats me to it.

If verified 6x and 1.5x, then the formula can be updated:

For 1.5x
======

((Height (m) / mils observed) * 1500) = Estimated Range (m)

For 6x:
=====

((Height (m) / mils observed) * 6000) = Estimated Range (m)

For 7x (UZO only):
==============

((Height (m) / mils observed) * 7000) = Estimated Range (m)

For scopes with "5" and "10" instead of the 50/100 marks, just adjust the last value to move the decimal point as needed.

Glad this helped!

ElCid97
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