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Old 05-25-23, 11:58 PM   #33
Fidd
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Join Date: Apr 2005
Location: Blighty!
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I was astounded to see the wonderful complexity and faithful rendering of diesels and electrics. I foresee absolute mayhem as we learn to not blow out all the lights and send newbies to reset the circuit breakers with the current still on! Oh what larks we'll have! It should make for an interesting game, as it'll slow down the process of diving and make Skippers have to think ahead more.... really looking forward to it!

Any thoughts on modelling the crawl-space around the batteries to bridge cracked battery cells, and animating the (noisy?) reloading of torpedos? If so, getting the reloads from under the floor in the forward torpedo room, and modelling that space when the deck-plates are removed might be interesting?
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