Quote:
Originally Posted by iambecomelife
Yes; these devices will be very poor weapons - in the picture I posted, you will notice how small the lethal radius for most of them is. For the most part, your odds of survival will be better in 1914-1916. As you WWI sub warfare fans know, most deaths in the Imperial Navy's submarines came in 1917-1918, when DC's were more common, acoustic detection was better, and after the British began mass producing copies of the German contact mine.
I am trying to think of ways to make warfare much more dangerous than it is in standard SH4 - there should be more aborted patrols, and plenty of mundane ways to die - after all, this was the case in real life:
-Your sub could suffer a catastrophic mechanical failure, because submarines were a new and hazardous technology (also to your benefit I want to have enemy ships straggle from convoys). I will try to see how mechanical failures were implemented in other mods.
-You could run into wrecks, shallows, etc b/c of bad navigation (easy to implement - just add collisionable static shipwreck/rock object locations to the SH4 map)
-Failing to navigate friendly minefields (easy to implement)
-Torpedoes can detonate prematurely, right after firing (not sure it can be done without eliminating the arming distance for the torpedo - I'll have to ponder that one).
If you can think of any other risks, people, feel free to contribute.
|
If their are random mechanical failures with the sub could there be the potential of being unable to reach base due to the random failure being a rudder or engine. So would it be possible to call a rescue ship of some kind?
__________________
"Damn the torpedoes! Four bells, Captain Drayton, go ahead! Jouett, full speed!"
-Rear Admiral David Farragut, Battle of Mobile Bay, Alabama, August 5, 1864
|