Now let's talk about how to build your animations. I'll explain the easy way.
Well. The easiest way I would take.
You would need to grab the 3D model parts in the RR.dat and then meld them with the data in the DD_Engine4.anm
That would allow you to export the 3D model and all animation frames to the obj format.
That would give you a base to build your new 3D model and animation frames.
Then it's just re-import with S3D and chop things up again.
After that it's just fine tuning stuff.
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I don't do Stupid. So don't ask.
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