Quote:
Originally Posted by iambecomelife
Thanks soo much! If you can figure this out you will be my hero forever! If you ever come out to the Pacific Northwest your bar tab is on me !!! Totally! I have tried to understand what flakmonkey did but it's slow going & I have a lot to learn. I'm envisioning nothing too fancy - maybe 2 or three speeds for the diesel rocking arms when the engine is turned on.
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The animations (which would need to be created) are controlled by StateMachineClass controllers found in DD_Engine4.dat just about as I remembered.
It get's tricky from there!! In the NSS_Uboat7_RR.dat is a StateMachineCtl that calls the GraphName DD_Engine which is in the DD_Engine4.dat which calls the animations in DD_Engine4.anm based on the conditions!
Truly Masterful work by DivingDuck!
It would be easiest to use his files as a way to duplicate his Magic.
You'd need to do all the 3D model work then create the animations themselves.
Not a simple job but it can be and has been done before.