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Old 04-18-20, 03:31 PM   #785
Mad Mardigan
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Location: Grand Rapids, Mi.
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Quote:
Originally Posted by propbeanie View Post
The German side of FotRSU should run, though it is basically the Stock game, with the only changes to the files being compliant calls for the ships and planes. The Stock campaign on the German side has all sorts of issues with the way they built it, and you will see all sorts of issues around harbors and the like, with ships spawned into each other, docks and land masses. But it should run, if you have the mod activated correctly. Be sure and consult the Support folder in the mod for any install help. They are basically the same set of instructions that every mod is bound by due to Windows and UAC. As Jeff-Groves suggests though, Dark Waters is the way to go if you want a German career in SH4. Fifi (the mod author) took Operation Monsun and added to it.



Duly noted of the missing of Takao. It is one of several actually, of rather important ports missing in the game, in spite of over five updates to the game over the years. I do have Takao added-in though, but mostly as just a spot on the map for now. We'll have to add more traffic in the area later.

As for the ship and not getting a sunk icon nor credit for it (those go hand-in-hand), we almost need for you to try and identify that ship somehow. If you happen to have a Save from just before that. Load the Save, fast forward (TCx whatever), identify the ship (no need to sink it again), then exit without Saving, and let us know. If you cannot accomplish that, no big deal. We are going through the Roster again before we release what we have for an update - which is NOT backwards compatible, ~again~, unfortunately.



- I will not lay claim to the mis-spelling, but I will lay claim to having forgotten to "fix" that...



We have found several ships over time with this sort of issue, and as s7rikeback mentions, we've had to re-link the zon files to the rest of the ship. Anyone else having difficulty sinking a ship should let us know. If you would have hit under the conn of that ship (zone 2), it probably would have sunk. Did you see "puff" smoke after your torps hit and you saw the big "explosions"? The "puffs" seem to be a Stock default response. One thing to remember about the game's "dud" chances, is that the torps can run over 10 foot deep from what they are set, even the impact runs, and as such, if you have a shallow ship, and the torp runs deep, say at 19 foot instead of 8, then you are on the limit of the damage zone of the torpedo explosion, and might not have realized the full potential of damage to the ship with that. The impact pistol should have been sufficient though, to take it out...

By the way folks - we do thank you for all of your observations. We have found issues that we were not aware of existing until you have pointed out your observantions of the mod in-action... Thanks! The mod is better for it.
Hey Propbeanie, no problem, glad to assist, even in a small manner. Major props to modders *tips my cap to ya'll*

I can see of reloading that dead career & recheck, do know that Medium, Modern & split were part of the ship ID, it was ironically the same ship type I sank just prior to completing the patrol the Kowloon aka Hong Kong area for 10 days. As for actually seeing the ship in question, no go there, but... do have the credit report of sinking the identical ship in the log book, so I can verify the ship... no worries there.

when I sank the twin, I made a funny observation of.. 'huh, deja vu.. didn't I already sink you already... *insert funny laugh here* ah well... no matter, I'll just sink you again.. *insert evil mad scientist cackle here*

Edit: no ship sunk icon/no record ship sunk ID: Ship, in question was, as follows: Medium Modern Split Freighter...

As for the lil' ship that refused to die... that bugger, was a Corvette Kanamura... End Edit

As for the lil' mighty kryptonian ship that did.. aka the corvette canamaru/canamara... aka the ship that refused to die... puff smoke, fireball, water plume.. the whole ball of wax, all in generally as best I know of, in order that I have seen from SH3 to 4 & even that 5 reject that Ubi shoved out the door prematurely... the 1 I set for impact though.. watched that 1 porpoised out of the water numerous times on its way to the ship before impacting into it in the area I described. Just that 1 alone, would have finished off a RN flower or Black Swan & that ship was way smaller than them 2. Of course, I know.. different torp's, but mechanics still the same principle of the after effects... fire, death, destruction = ship sunk...

Thanks for the recognition of helping, but modders are the ones doing the grunt work.. and again, for that... much thanks guys...



ps

Crazy notation, concerning the no sunk icon/record ship sunk in log book issue... ironic thing is, the Medium Modern Split Freighter I sank, prior to completing 'Patrol Kowloon aka Hong Kong 10 days' mission.. that ship showed an icon when I sank it & was recorded in the log book as a sink... yet, right after I completed the patrol 10 days mission aspect, I run across that same ship type, sink it but yet... no icon & no log book record of doing so... weird, huh... same ship type, different end results...
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Last edited by Mad Mardigan; 04-18-20 at 05:21 PM.
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