Thread: DotMod Releases
View Single Post
Old 03-22-22, 05:41 AM   #7
Firebar
Watch
 
Join Date: Nov 2010
Posts: 30
Downloads: 3
Uploads: 0
Default DotMod 0.3b Release

Happy (nearly) Easter from the team at DotMod! Version 0.3b is now available to download. We've added even more new models, tweaked the behaviour of torpedoes, improved wakes, fixed a few more bugs, started repairing the Mac OS compatability, added some new functionality to the campaign system, and added a WIP Royal Navy Campaign for your feedback.

https://github.com/DotModGroup/ColdW...tag/v0.3b-beta

Before installing this version make sure that you delete the prevoius version of the dotmod folder!

Special thanks continues to go to the Beta Testers! General_Dave_1, Jennie, Mapashelas, RedFor best for, Russian_Wolf, Stallfighter, and tranchgun91. Special thanks also to our new contributors: RedEagle and Tionstav for their excellent model work.









Models
  • US Navy GUPPY Submarines - Made by Tionstav in two flavours, Atlantic and Standard Sail, and has been textured by Kevin DDSSTT to match the USN and ROCN colour schemes
  • George Washington SSBN - This model was built by RedEagle and has been textured by Kevin DDSSTT
  • Royal Navy HMS Dreadnought (SSN) - This model was built by TheHappyYachter originally in CAD software but has been completely reworked in Blender with a new texture from KevinDDSSTT.
  • Royal Navy Resolution SSBN - This model was built by TheHappyYachter in Blender with a texture from KevinDDSSTT for both the 1968 and 1984 variants.
  • Royal Netherlands Navy Zwaardvis SSK - The model for this submarine was made by Tionstav in and has been textured by Kevin DDSSTT.
  • US Navy Arleigh Burke – Flight I DDG - This model was originally created by Yi Tsung Lee for Cities Skylines and was released under a
    Creative Common’s licence. The model was modified by The HappyYachter and textured by KevinDDSSTT to match the rest of the DotMod inventory.
  • Minor fixes to some existing models
  • New weapons have been added to support the new vessels these include: Anabar Decoy, Korum Decoy, VL-ASROC, A.184. These have been modelled by a mix of people including SteelShark, TheHappyYachter, KevinDDSSTT, and ElectricBoat.

Data
  • KevinDDSSTT has extensively reworked surface ship and Albacore hull sub wakes after developing a formula for providing consistent wakes on a per vessel basis.
  • Tweaks to some weapons
  • Vesel Selection in Campaigns can now be implemented based upon a conditional probability.
  • WIP Royal Navy Campaign
  • New ROC Single Missions

New Features
  • Proximity fuses for torpedoes are now implemented thanks to Dsmirnoff
  • For first time installer the game will now check for the existence of an override folder on first load. This should help reduce the number of people who have issues when they have removed Epic Mod by renaming the override folder to stop DotMod reading it. This happens only on first load.

UI
  • A new console menu has been added (Shift + `) this is a nicer implementation than the original and will allow you to inspect the game log without exiting the game. It also allows you to input console commands.
  • Fantastic UI assets for the new vessels built by none other than SteelShark. Without his 2D art none of the new models would be as playable as they are. He has also provided the new HUD elements like Periscope masks, individually selected for the nations based on Open Source
    Intelligence.
Firebar is offline   Reply With Quote