View Single Post
Old 01-07-22, 09:39 PM   #82
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,184
Downloads: 490
Uploads: 4


Default

Quote:
Originally Posted by kyle9154 View Post
Okay thanks, i'll give that a try because if I can get it to work without Toyo having to remove TMT from his mod then no need for an optional version.

I would bet that is the problem. Usually a ctd will occur any time it's encountered in the game. The game is looking for a merchant ship because of the incorrect unit type but it's actually a warship.
Easy solution: just eliminate the M36 from the mod and use the rest of it.
Better solution: Make sure it is listed as unit type=8.
Both solutions require looking/making corrections in:
- M36 sea file
- any roster file it is in. Usually only British, as they are the only ones who used cam ships.
- both the .rnd and .scr campaign files. Usually only found in the .rnd file but best to check both.
See Stiebler's patch documentation for details.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote