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Old 01-07-22, 09:26 PM   #81
kyle9154
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Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
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Quote:
Originally Posted by John Pancoast View Post
Kyle, I haven't followed all the thread but if it helps I seem to recall the TMT 2 mod included the M36 ship. That ship has always been problematic as it's usually representing a cam ship.
The problem was always it's unit type being incorrect. It must be 8 to work correctly (otherwise ctd) and the .cfg file in the roster must be also be set to 8.
Anyway, maybe this will help.

edit: Just looked at the mod and it has the M36 unit type=100. Needs to be 8.
Okay thanks, i'll give that a try because if I can get it to work without Toyo having to remove TMT from his mod then no need for an optional version.
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