View Single Post
Old 01-05-22, 07:20 AM   #78
kyle9154
Commander
 
Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 461
Downloads: 368
Uploads: 0
Default

By the way Doolar, that TMT2 removal idea out of toyotagt86 compilation mod did the trick!!!! He found that it was that feature in his mod causing the merchant fleet mod to not work or be unstable in his compilation. He's going to re-release another new version but with TMT2 removed (lot of work to do) and also have WAC interiors in jsgme as optional mod instead so its not forced on everyone and people have a choice to use it or not. MFM should be able to work no problem with Toyotagt86 mod once that is done.

Toyotagt -

Yes. you are right, I combine the TMT EFS Mod , so , it seems the problem does not caused by the full interior
[9:51 PM]
but it is a big job to remove the TMT EFS Mod , this mod is enabled at the beginning... still need some time to return the original files back and test
[9:53 PM]
also I am using the Diving Duck Open Hatch Mod to replace the full interior , the full interior can be enabled as an Optional Mod
[9:54 PM]
I am now testing the Negative buoyancy Mod which modified by myself

641340944 — Yesterday at 10:06 PM
I need find what was covered by the TMT EFS and what the TMTV2 EFS covers ,to figure out how to remove the TMT V2 EFS meanwhile keep the game playing experience , it still need time,anyway thank you for testing and telling me such an important information!
[10:06 PM]
thank you very much
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! U-boats are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz

Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W

https://www.youtube.com/watch?v=tSpRvfqFYp0&t
kyle9154 is offline   Reply With Quote