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Old 09-26-09, 08:30 PM   #80
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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Quote:
Originally Posted by Sledgehammer427 View Post
you know IABL, all of your ideas sound great and all, but it just struck me how easy they all sound.

"torpedo launchers" spawning liferafts
*forehead slap*
explosive jollyboats
*forehead slap*
the list
*slap*
goes on
The ideas aren't hard - it's mainly the time and meticulousness. For instance, it took me MUCH longer than necessary to get object launchers on merchantmen simply because I made an error with the equipment nodes' sequence (node # 13 had overlapping dates).

Soon I hope to have a few uniform pics to show you...
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