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Old 09-17-22, 08:00 AM   #5026
SeniorCitizen
Army Goes Deep
 
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Quote:
Originally Posted by propbeanie View Post
That was an early FotRSU experiment, but I left it when I was able to annihilate several sampans with one shot each. The problem with the shots is the fusing... you cannot set it yourself, which limits the practicality of doing that, but US subs did use AA ammo for anti-personnel also. We just left them in there, but for a sampan, you do have to be at just the right range - which I do not remember... 2500 yards?? It sure would be sweet to be able to send some 5" AA downrange on a zero, but your gun crew indeed will not do it... The irritating thing is that the AI subs will... sigh - what a game, eh?

btw, for the sampans, shoot 'em first, then ram them. You might clear the gun crews from the deck first. If you just ram them outright, you do not get the credit. Just be careful that you don't ram something with fuel or ammo on it...
Thanks PB. I think the 5" might be 3500 yds and 4" 2500 yds. I saw it somewhere but can't remember where now. Regardless, targeting a fast moving plane with the AA rounds from the deck gun would be pretty fruitless. I'll see if I can get a sampan or crab boat to sit still out at 3500 yards and pump a few into them. Might also be good for clearing the decks on a chasing destroyer if you can catch them at the correct range. On a related note, I find those ugly little acoustic torpedoes to be awesome for dealing with surface ships heading my way. Just put chasing ship in the rear view mirror, get even a pretty loose target solution plotted and cut it loose. Pretty much load up the rear torpedo room with them before each mission. It's hilarious to watch the destroyers trying to evade or outrun (which some of them can do) that little sucker as it homes in on their propeller.
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