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Old 03-22-20, 10:51 AM   #1
Badger343rd
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Join Date: Mar 2001
Posts: 83
Downloads: 66
Uploads: 3
Default Akulas have 14 tubes

Akulas have 14 tubes so I made my akulas with 14 tubes to load 6 external and 8 internal(well sort of) here is my akula so anyone can cut and paste what is needed for their own.I use epic mod so my akula is different in some ways,but tube data is valid.check that your loadout match,ie...the moss type entry(mine is a 104 type)



Designation=АПЛ
ShipType=SUBMARINE
PlayerHUD=hud/uk

Length=113.3
Beam=13.6
HullHeight=0.08
Displacement=8450
Crew=62
Range=10000
HullNumbers=FALSE

[Movement]
SurfaceSpeed=10
SubmergedSpeed=35
TelegraphSpeeds=-5,0,5,10,15,20,35
AccelerationRate=0.3
DecelerationRate=0.08
RudderTurnRate=1
TurnRate=2
PivotPointTurning=0.256
DiveRate=5
SurfaceRate=5
BallastRate=0.25
Waterline=0.04
SubmergedAt=0.15
CavitationParameters=20,-100
PropRotationSpeed=190
TestDepth=1969
EscapeDepth=1575
PeriscopeDepthInFeet=42

[Acoustics & Sensors]
SelfNoise=114
ActiveSonarReflection=11
ActiveSonarModel=rus-mgk540m
PassiveSonarModel=rus-mgk540m
TowedArrayModel=rus_pelamida-m
AnechoicCoating=TRUE
RADAR=wp_snoop_tray
RADARSignature=SMALL
TowedArrayPosition=0,0.122,-0.72

[Weapon Systems]
TorpedoTypes=wp_ugst,wp_rpk-6,wp_moss_mg-104,wp_s10
TorpedoNumbers=18,6,6,10
TorpedoTubes=15
NumberOfWires=8
TubeConfig=1,1,1,1,1,1,1,1,1,1,1,1,1,1,1

TorpedoTubeSize=21
TubeReloadTime=45

VLSTorpedoTypes=wp_moss_mg-104
VLSTorpedoNumbers=6
VLSMaxDepthToFire=3000
VLSMaxSpeedToFire=20


NoisemakerName=wp_noisemaker
NumberOfNoisemakers=20
NoisemakerReloadTime=15

[Subsystems]
LabelPosition=364.3,28
BOWSONAR=FRONT
LabelPosition=59.9,172.2
TOWED=REAR
LabelPosition=409.7,151.4
PERISCOPE=SAIL
LabelPosition=409.7,193.3
ESM_MAST=SAIL
LabelPosition=409.7,171.9
RADAR_MAST=SAIL
LabelPosition=364.3,49.4
TUBES=FRONT
LabelPosition=256.6,48.7
FIRECONTROL=FORE
LabelPosition=205.6,28
PUMPS=MID
LabelPosition=59.9,28
PROPULSION=AFT
LabelPosition=59.9,193.2
RUDDER=REAR
LabelPosition=59.9,48.7
PLANES=REAR,FRONT
LabelPosition=59.9,151.4
BALLAST=MID
LabelPosition=160.8,193.2
REACTOR=MID

[Flooding Display: x,width,ymin,ymax]
FLOODING1=146,62,-81,-38
FLOODING2=81,68,-81,-38
FLOODING3=-10,115,-81,-38
FLOODING4=-95,52,-80,-39
FLOODING5=-141,39,-76,-41
DamageControlPartyY=-31

[Model]
ModelFile=ships/wp_ssn_akula1/wp_ssn_akula1

//Hull and Deck
MeshPosition=0,0,0
MeshRotation=0,0,0

MeshHullCollider=wp_ssn_akula1_coll_hull
MeshSuperstructureCollider=wp_ssn_akula1_coll_ss

Material=ships/wp_ssn_akula1/wp_ssn_akula1_mat
MaterialTextures=epic/textures/wp_ssn_akula4.png,ships/wp_ssn_akula1/wp_ssn_akula1_spec,ships/wp_ssn_akula1/wp_ssn_akula1_nm
Mesh=wp_ssn_akula1
//Mesh=wp_ssn_akula1_crest
MeshPosition=0,0,-0.6494
MeshRudder=wp_ssn_akula1_rudder
MeshPosition=0,0.0096,0.60
MeshBowPlanes=wp_ssn_akula1_bowplanes
MeshPosition=0,0,-0.645
MeshSternPlanes=wp_ssn_akula1_sternplanes
//Осветление винта потемневшего из-за новой текстуры:
Material=ships/wp_ssn_victor1/wp_ssn_victor1_mat
MaterialTextures=ships/wp_ssn_akula1/wp_ssn_akula1_tx,ships/wp_ssn_akula1/wp_ssn_akula1_spec,ships/wp_ssn_akula1/wp_ssn_akula1_nm
MeshPosition=-0.0,0,-0.793
MeshProp=wp_ssn_akula1_prop

[Model]
ModelFile=ships/wp_ssn_alfa/wp_ssn_alfa
Material=ships/materials/wp_masts

MeshPosition=0.011,0.04,0.194
MastHeight=0.1
MeshMast=wp_ssn_alfa_periscope

MeshPosition=0.001,0.02,0.024
MastHeight=0.1
MeshMast=wp_ssn_alfa_esm

ModelFile=ships/wp_ssn_akula1/wp_ssn_akula1
Material=ships/materials/wp_masts

MeshPosition=0,0,0.110
MastHeight=0.1
MeshMast=wp_ssn_akula1_radar


[Weapon Systems]
//Torpedo Mounts

//Tube 1
MeshRotation=0,0,0
MeshPosition=0.037,0.0505,0.73
TorpedoSpawnPosition=0.037,0.0505,0.73
TorpedoEffectPosition=0.037,0.0505,0.73

//Tube 2
MeshPosition=0.019,0.052,0.74
TorpedoSpawnPosition=0.019,0.052,0.74
TorpedoEffectPosition=0.019,0.052,0.74

//Tube 3
MeshPosition=-0.019,0.052,0.74
TorpedoSpawnPosition=-0.019,0.052,0.74
TorpedoEffectPosition=-0.019,0.052,0.74

//Tube 4
MeshPosition=-0.037,0.0505,0.73
TorpedoSpawnPosition=-0.037,0.0505,0.73
TorpedoEffectPosition=-0.037,0.0505,0.73

//Tube 5
MeshPosition=0.041,0.033,0.74
TorpedoSpawnPosition=0.041,0.033,0.74
TorpedoEffectPosition=0.041,0.033,0.74

//Tube 6
MeshPosition=0.019,0.033,0.755
TorpedoSpawnPosition=0.019,0.033,0.755
TorpedoEffectPosition=0.019,0.033,0.755

//Tube 7
MeshPosition=-0.019,0.033,0.755
TorpedoSpawnPosition=-0.019,0.033,0.755
TorpedoEffectPosition=-0.019,0.033,0.755

//Tube 8
MeshPosition=-0.041,0.033,0.74
TorpedoSpawnPosition=-0.041,0.033,0.74
TorpedoEffectPosition=-0.041,0.033,0.74

//Tube 9
MeshPosition=0.019,0.033,0.755
TorpedoSpawnPosition=0.019,0.033,0.755
TorpedoEffectPosition=0.019,0.033,0.755

//Tube 10
MeshPosition=-0.019,0.033,0.755
TorpedoSpawnPosition=-0.019,0.033,0.755
TorpedoEffectPosition=-0.019,0.033,0.755

//Tube 11
MeshPosition=0.019,0.033,0.755
TorpedoSpawnPosition=0.019,0.033,0.755
TorpedoEffectPosition=0.019,0.033,0.755

//Tube 12
MeshPosition=-0.019,0.033,0.755
TorpedoSpawnPosition=-0.019,0.033,0.755
TorpedoEffectPosition=-0.019,0.033,0.755

//Tube 13
MeshPosition=0.019,0.033,0.755
TorpedoSpawnPosition=0.019,0.033,0.755
TorpedoEffectPosition=0.019,0.033,0.755

//Tube 14
MeshPosition=-0.019,0.033,0.755
TorpedoSpawnPosition=-0.019,0.033,0.755
TorpedoEffectPosition=-0.019,0.033,0.755

//VLS Launch Position
MeshRotation=0,0,0
MeshPosition=0.038,0.072,0.69
TorpedoSpawnPosition=0.038,0.072,0.69
TorpedoEffectPosition=0.038,0.072,0.69


//Noisemaker Mount
MeshRotation=0,0,0
MeshPosition=0,-0.056,-0.533
MeshNoisemakerMount=FALSE

//Wake
MeshPosition=0,0,0
BowWaveParticle=ships/particles/bowwave_sub
PropWashParticle=ships/particles/bowwave_small
CavitationParticle=ships/particles/wp_ssn_akula1_cavitation
FunnelSmokeParticle=ships/particles/wp_ssn_akula1_bubbles
EmergencyBlowParticle=ships/particles/wp_ssn_akula1_emergency_blow

ParticleBowWavePosition=0,0,0.835
ParticlePropWashPosition=0,-0.035,-0.747

ParticleHullFoamPosition=0,0,0.637
ParticleHullFoamParameters=10,0.25,0.25,0.055,0,0, 0.25

ParticleSternFoamPosition=0,0,-0.629
ParticleSternFoamParameters=25,0.25,0.15,0.025,0.0 1,0,0.25
KelvinWaves=2.6,2.6

EngineAudioClip=audio/units/submarine_engine_3
EngineAudioRollOff=LOGARITHMIC
EngineAudioDistance=1,20
EngineAudioPitchRange=0.4,1
PropAudioClip=audio/engine/nuclear.ogg
PropAudioRollOff=LOGARITHMIC
PropAudioDistance=1,20
PropAudioPitchRange=0.1,0.6
PingAudioClip=audio/sonar/sonar8.ogg
PingAudioRollOff=LOGARITHMIC
PingAudioDistance=1,50
PingAudioPitch=1

Last edited by Badger343rd; 03-22-20 at 11:27 AM.
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