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Old 01-01-22, 11:31 AM   #42
Jeff-Groves
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Quote:
Originally Posted by Andreas86 View Post
Understand what you mean. That would work for textures yes. But the textures for the sea and their cycling is only part of it. It is 7 frames of them and 16 frames for the foam patches in SEA.BMP. My testing shows that of the 7 first frames, number 1 is a complete ocean view from the boat to the horizon. Number 2-7 are copies of different parts of number 1 (top to bottom), that build their way inward to the boat. 7 is closest to the boat. Of these, the inner 3/4(?) textures are also part of the rolling mesh.

It is the cycling / speed of this wave mesh animation I hope that we can take some control of.
Again I'l say this...........
ADD frames to the last 16 frames. Say double each frame so you end up with 32 frames.
Unless you try it? You will never know what happens! Just thinking that won't work and even thinking it will proves NOTHING!
A Theory is only ever a Theory until you prove it one way or the other!
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