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Old 12-31-21, 09:15 AM   #37
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,183
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Quote:
Originally Posted by Andreas86 View Post
@John, I know but that is a very primitive solution, which also reduces the game speed overall, making other actions take forever. My DOSbox is configured at fixed 9000, as type 486. This setting I find optimal for AOTD, and many other games of the era. In Topbench this setting equals about an Intel DX2/50. I see no point in running AOTD on anything slower than that. Below 8000/7000 cycles the wave animation becomes very choppy, even though the waves roll with a more natural speed.

There must be a way to gain control of the mesh cycle intervals without reducing CPU speed. So we can have an alternative to this "I am attacking with my rubber duck boat" feeling.


Well, that is the huge storm/waves/no fog graphics of AOD but mine isn't that bouncy anyway. Strange.
I remember at the time, the wave action was a huge WOW factor for people in the game.

Might have been the first game with them, close if not.
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