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Old 12-30-21, 07:48 PM   #33
Andreas86
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Join Date: Jan 2019
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Quote:
Originally Posted by Jeff-Groves View Post
As We figure out the file formats that MAY be possible! Only testing will show.
Say We have 5 different frames that control that. What if we add 5 more?
Now you've cut the roll down by half.
I'm seeing that the files themselves control actions. Not uncommon for early Games from the 90's.
I've also seen extended files that have no relation to the EXE's so that's a GOOD sign!

One needs to look at the files from the original release, then look at the files from any patch or updates!
You'll see them!

Understand what you mean. That would work for textures yes. But the textures for the sea and their cycling is only part of it. It is 7 frames of them and 16 frames for the foam patches in SEA.BMP. My testing shows that of the 7 first frames, number 1 is a complete ocean view from the boat to the horizon. Number 2-7 are copies of different parts of number 1 (top to bottom), that build their way inward to the boat. 7 is closest to the boat. Of these, the inner 3/4(?) textures are also part of the rolling mesh.

It is the cycling / speed of this wave mesh animation I hope that we can take some control of.
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