Thread: DMC Ver 1.a
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Old 08-16-21, 07:46 AM   #11
Badger343rd
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Join Date: Mar 2001
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Oh man...now I'm totally confused as to what mods do what...Is this for DOT? or Dot mega pack or both?...or is it a standalone flavor of its own? Which one offers the most up to date content? (time period and innovation) As a modder I'm now trying to decide which mod to use as a baseline(I'm building on DOT MEGA at this time) to add my own content(or if I even have to now as I've not seen what's in this one yet).To put it simply...I'm looking for the best route to get a Russian flavor to Cold waters on DOT platform(as I use EPIC as well separately)...any thoughts on this (by anyone)would be welcome.

To convey what it is I'm doing this is what I've done ontop of Dot mega to this point
Created 4 separate akula classes with dedicated loadouts and tube calibre's.Akula 1,Akula Imp EARLY,Akula Imp LATE,Akula II
Akula Imp's and Akula 2 have 14 tubes (internal and external)
Aklula 1 now has mgk-500 Scat while akula imp,akula 2 use mgk-540 scat 3
Added mg-104 Brosok decoys internal and external tube positions(akula imp's use vls slot for internals)
Added wire guidence to 65-76 torps(wiki says so)and adjusted speed and distance
Added 65-65A torpedeo and readjusted warheads to 65-76 450kg 65-76 557kg wiki says so (I "think" that's correct?)
Akula's,Sierra's,Victor's,and kilo's have custom huds,TAC,Scope view's
La class SSN have custom TAC,Scope view's
Added 3 Akula dedicated campaign's for "Tigr"1994,"Pantera"2007 and "Vepr"2021 (work in progress)

How much of this would be redundant?(if any)
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