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Old 11-24-13, 03:21 AM   #48
Cybermat47
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Join Date: Aug 2012
Location: Australia
Posts: 5,386
Downloads: 293
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Default Developer Diary 42

Quote:
Originally Posted by Zak
42


Hello Everybody.

First of all we’d like to say thanks for the kind feedback that you gave us and our project. We’ve been surprised and sincerely impressed. Also, it’s very pleasant for the whole team to read those kind words and now everyone works knowing that you enjoy the game that we’re making. In fact, this early access program puts extra responsibly on us because the alpha-version is actually very raw and far from the release in many, many aspects. So thank you all for this inspiration and we’ll try to meet the upcoming expectations.
Technically the early access started successfully. All servers are functioning properly and the software shows good performance on a big range of different PC configurations. Our approach to modeling has also proved to be correct, so we believe we’re on the right track now.

As of today, Friday, the game is no longer available to you till the next session; meanwhile we’re analyzing the received data and feedback and preparing for the next session that is scheduled to November 26th-28th. Next week you are going to meet Bf-109 F-4, the German fighter that is often called one of the best aircraft in the Messerschmitt family. The plane indeed has outstanding combat features and it’s quite more responsive to controls than LaGG-3. Well, you’ll learn it by yourselves pretty soon; I don’t want to give too many spoilers now.

Also, we’re just adding one more plane and not locking the LaGG-3. The missions will be updated and the first AI-controlled planes will be added. They’ll be just roaming, following their own routes and completing their own missions. And please remember that combat is not available yet, but we are working on it.
The project’s readiness percent will stay at 32%, because the Friedrich has already been added to this version. We’ve only made some fine tuning which is evaluated as less than 1% of development progress. The numbers will change a bit later when the weaponry is unlocked for you. In addition to that, the next update is going to fix several technical issues and bugs that may have bothered you this week.

And again, thanks you for the boost of positive energy that you have shared with us. It is very important for us to know that our work creates such great emotions. We’re happy to meet your expectations and earn your trust.


And a bonus today - this cool photo of one of the Founders. Sometimes when you have to wait for next IL2BOS session you turn into a real pilot.



By the way if you have original ideas for similar photos feel free to grab this templete (just like on the photo above) and then share your cool portrait with the community in the Pilots' art section.

Early access - week #2
Change log:
Fixed issues that caused some in-game screens to load endlessly
New realism setting added: Engine auto control (regulates optimal fuel mixture, propeller pitch (RPM), supercharger speed)
Mini-map was fixed, directions are now shown correctly
The settings screen opened from in-game menu now works correctly
New explosions for the plane crashes added;
A game crash issue fixed;
No ground war in the far corner of the map any more;
Propeller position in the hangar fixed
Inverting the axis does not limit the stroke to 50%
Russian localization improved
Default plane skin is now on the top of the list
Interface layout improved

You can discuss the news in this thread
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