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Old 05-23-23, 08:37 AM   #2
smm
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Quote:
Originally Posted by Kpt. Weyprecht View Post
I'm back roaming the Pacific! My old saved games are gone with a previous install and I had to fire up Windows again but there I am taking command of an S-boat.

I was planning on a fully realistic campaign with no map updates and maybe even restricting myself to 0-gyro angle shots to emulate the lack of a TDC...

My resolve didn't survive the first encounter with a task force off Lingayen Gulf. I can't manage to build a decent amount of situational awareness. I can be reasonably accurate with with my periscope ranges on a lone target from a fairly close distance but I'm not good enough to set up a good attack on a zigzagging taskforce.
I wonder if I could have more success in a u-boat. Still, any tactical tips on gathering information from afar, when ranging is really inaccurate? I feel I should switch to drawing on paper ang doing things really slowly but with the trips from homeport to patrol area I ended up smashing the TC button again.


By the way -- at first I lanuched a Brisbane campaign, but I somehow missed all the action around Guadalcanal and spoent 3 patrols in empty seas, only getting some ships off Rabaul.

I'll start at the end . I had massive amounts of stuff around Rabaul - sunk two BBs, bunch of MS etc. The only sinking outside of that area was two CVs in a TF heading to Solomons in south Solomon Sea just past the Coral Sea battles. Have a look at my videos if you want (playlist at the end of the post)



On the rest - O'Kane's method can be used even on zigzagging target. I used it when I sunk the CVs. That is, as long as the zig-zags are relatively predictable, i.e. the ships follow a stable pattern, sort of a waveform.


Then you find its axis, and you can do two things. You can measure speed component along that axis, and figure out where are the points where they change directions (a crest or a through of a wave). If you line your torpedoes to aim at that point, you'd have pretty good chance of hitting, although I'd recommend not to aim all torpedoes at the same place of the ship. The ships should be slightly faster here than the axis component you measured, assuming you measured across at least one wave (better two), as they should be moving more or less close to the wave axis. How much by depends on the amplitude and the length of the wave, and is not really easy to to calculate off the top of your head, but if you're close enough (800 yrds, or even less as long as your torpedoes arm), you'd be ok.



At least that's what worked for me.


If they zig-zag randomly, then I'd say spread of torpedoes from short distance and trust your luck is all you can reasonably do, since I saw some of these ships to turn on a penny.



-smm



https://www.youtube.com/playlist?lis...URENsweTLFfzYd)
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