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Old 06-24-23, 04:57 AM   #25
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
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Quote:
Originally Posted by Redwing6891 View Post
Could the wave action have something to do with DOS box settings? Like what CPU you pick or how many cycles you allow? I don't remember the 'rubber ducky in a bathtub effect' when playing it in the 90s on a 486.

I am no DOS box expert but there are other old games out there that are severely influenced by this. Strike Commander (F-16 simulator) is unplayable with normal DOS box setting as the AI is way too fast and can outmaneuver any missiles. Only by clocking down in the cycles you get a chance of actually hitting anything.

Could the wave effect be something similar? Obviously less critical as the game is still very much payable but it would be nice to get a fix.
Everyone, it was exactly this way out of the box fwiw. At the time it was considered amazing. Wave action had never really been done before. It never has and still doesn't bother me, but ymmv.
Not nearly as much as the SH3 mods that have the same action out of the bino view in the name of "realism".
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