Quote:
Originally Posted by Anvar1061
The problem is that these textures replace the existing ones with a certain algorithm. It is best to place the new ones in the appropriate replacement folders without deleting the original ones.
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Well, this will require to place another "big" texture in the textures folder.
In order to save memory, what if i just rename NBB_BismarkC into the dat, for example, as NBB_BismarkD ? Shouldn't this broke the bond?
Best regards,
Vd