Thread: New ships
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Old 12-30-21, 04:44 PM   #45
Mad Mardigan
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wolf_howl15

Quote:
Originally Posted by Alex.B View Post
Почему я закидываю большие шкурки в tex? Тут две причины. 1-ая - игра игнорирует шкурки из папки корабля и игрокам не надо об этом заморачиваться. 2-ая у меня жутко тормозит музей, когда большие шкурки в папке корабля. А остальные текстуры используются несколькими кораблями. В остальном у меня нет проблем. Ах, да, я тестирую корабли на стоковой версии.
That, sounds to make sense...it would make more sense for the ships to have a controller, that would (& could, at that...) randomly choose from a multitude of different skins for more than 1 call for that particular ship... especially in a convoy, call triggered situation. (Same scenario, for... warships, as well... though that more in line with ships in a countries roster... as not all would share ships much across the spectrum... except maybe for some DD's/DE's... as in the case of U.S-Brit lend lease that did occur between themselves... with escort ships, from the U.S., to offset round out, the convoy system that was put into motion from the British admiralty, to counter the U-boat threat... but... I diverse.

1 ship model, a roster list for countries that would have used said ship... with a multitude of different skins to reflect different paint schemes, based on the time frame. That, sort of layout call, for the ship model... correct Me, if I am wrong... would & should also work with say... different parts/equipment calls, as well... I would imagine.



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Last edited by Mad Mardigan; 12-30-21 at 07:36 PM.
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