Thread: Gameplay....
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Old 11-05-23, 01:31 PM   #2
UglyMowgli
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Join Date: Aug 2003
Location: Canada
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For the gameplay, yes you can take the role of the CO giving order to the "AI" or human crew. If you are the only human in the sub, you can like in DW jump in any station and replace the "AI"



In term of comparison between MNW and DW, there is so much improvements that it's almost impossible to make an exhaustive list, but here some:



- The environment is realistic, the ocean topography/geomorphology, physical properties (temperature, salinity, ...) are based on real data, which mean the way the submarine move, the way the SONAR interact with this environment is realistic.



- The submarine movements are based on physic (depending on the density of the water, the weight of the sub, it's shape, speed, ....). You will feel the inertia not like in DW.



- The SONAR model is a quantum jump, it's the first non classified (and we don't even know if the classified ones use RTRT) to use Real Time Ray Tracing for the sound propagation. The shadow zones will be real one, as the bottom bounce, or weather influence on the screen (you can tell the sea state just by looking at the screen), .....


- Ships and submarines signature will all be different, so 2 ships from the same class will have the same sound characteristics but with small divergence, so after a while you will be able to discriminate to the hull penant.



- The RADAR model is also realistic (not yet as the one in DCS but for a 1st iteration is not too bad)



- The OpFor "AI" should not be as dumb as the one in DW.


- Civilian shipping lanes are based on real data.



And I don't talk about the graphics.

This is why there is a Pro version, the decision maker in some navy and shipbuilding companies found great potentials in MNW.



Finally, for the Mission Editor will be more "powerful" (missions are scripted in Python) and less cumbersome as the one in DW. FPSChaszly made some recommendation for the new editor.
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