View Single Post
Old 09-11-22, 07:25 AM   #15
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,289
Downloads: 534
Uploads: 224


Default

That's good feedback

Quote:
Originally Posted by Halcyon View Post
More feedback:

- I hit a u-boat with depth charges, and my lookout reported an oil slick, but the sub was still alive and operational. I'm no expert, but if the sub is leaking oil that means it has a hole in it. I don't see how it can remain at 100% combat effectiveness if there's oil floating on the surface
[ ]
Historically, it was not unusual for a submarine to have a fuel leak, especially u-boats, as they used their ballast tanks as fuel tanks at times. The leak could be caused by damage, shipyard sabotage, or simply wear and tear. Only takes a small leak to leave a trail marking the boat's position.


Quote:
- was the submerged speed changed for u-boats? They still seem like they're going too fast and are able to dodge a depth charge drop almost every single time. It doesn't matter if I go at them head on or if I plan my approach and try to come at them from their stern. They will make a hard turn and I can never get the charges to land exactly on him (except for one time, which I already explained above...oil slick but no kill)
They are tricky, and as a player, we have to trust the devs that their U-boat AI is legit. U-boats had severe limitations once submerged. But if the game limits the u-boats too much, it's not a challenge for the player. I know with Wolfpack, it's crucial to get this right.


Quote:
- If you load starshells, sometimes you can't unload them or switch back to normal shells after firing a starshell burst

- Sometimes you can't unclick the "radar track" button for the gun if you previously clicked it but the sub submerged and you lost the track. This results in the player unable to manually rotate the gun turret
Same here. Looks like an area they will need to address. I also have hell when I am in Tactical and I go to change course or speed, half the time I end up reassigning Antler and Cat! The devs probably know this, but you are right to point it out.
Quote:
- When tracking a sub and you lose contact, if there is another sub nearby that an escort is tracking and giving you bearings for, that new sub will automatically switch to be the new target even though you're still maneuvering and trying to find the original target. This can result in the sonar snapping to the new target and making it harder to find where the cursor originally was to attempt to switch back to the old target to track it using the sonar
Yes, it does get confusing, I'm thinking it would be great to have the DRT note the contact if it changes.

Also, would love to have the DRT retain the last one or two markings when switching from 1000 to 100.

Quote:
In all, combined with my first feedback report, I don't think this closed-beta build is ready for an early access release, especially if the u-boats are somehow set to be invulnerable.
I think the version they release as EA will be improved over this closed beta version.
Also, the u-boats in the game always give away their position by being on the surface at the beginning of the game. Have you played a mission yet where they are quietly submerged and they torpedo a ship before you know they are there? Sounds like that should happen at the Hard difficulty setting... you get no indication other than possible hydrophone contact or scope visual detection -- IF you happen to be in the right place.

Thanks for the input, glad our notes compare.
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote