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Old 09-11-22, 08:38 AM   #5019
Larrywb57
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Hey Propbeanie,

My answers are in red fonts.

Quote:
Originally Posted by propbeanie View Post
What is your "FOTRSU Position Keeper Tweak" mod? Tweaks the TDC's Position Keeper to be more readable. Torpedo Track needles are shorter. Indicator lines are red to make them more visible. The mod is in the download section of SUBSIM. If you think that is the problem, I'll remove it and get the mission a go again. What files are changed by it? Not sure but, this is what JSGME says when activated."PeriscopeDials_imperial.dds" has already been altered by the "100_FalloftheRisingSun_Ultimate_v1.8" mod.
"PeriscopeDials_metric.dds" has already been altered by the "100_FalloftheRisingSun_Ultimate_v1.8" mod.
"PeriscopeLeftPanel.dds" has already been altered by the "100_FalloftheRisingSun_Ultimate_v1.8" mod.
Were you able to "Lock" onto the target properly?Yes, until the a few moments after the torpedoes struck the Jyunsen boat. Had you previously sunk a Jyunsen boat?Yes, earlier in the patrol, but a different location, on the 12th at 07:04, 141° 07' E 36° 00' N. If you have already sunk one the same patrol, a 2nd one is not always counted properly, which can happen with ships also. I also think this may be the case, I just sank another Jyunsen boat on the 13th approximately 06:10 hrs at 139°28'E 35° 01 N. here wasn't a nav map icon of sunken ship or an entry in Captain's Log.

My observation while testing the sinking of the AI subs is that they sometimes do not completely sink ("Actrually, I'm feeling much better now!"). I'm sure you have seen some ships get hit with two torps and they sink most of the way, but don't quite go down, and continue traveling on, while you scramble and try to get a torpedo loaded and put the ship down before it calls reinforcements in on you... similar happens with the submarines, but they seem to go deeper before they "die" and counted as sunk. When you leave the immediate area, they "de-spawn" and no longer exist... Technically, a submarine should sink most of the time with one torpedo, but when we tested some changes previously, you could then sink them with a couple of shots of a 20mm, which isn't correct either...

By the same token, I'll do some testing on the Type 1 tomorrow, and see what happens.
Thank you!
:salute
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Last edited by Larrywb57; 09-11-22 at 10:34 AM. Reason: to fully answer 'what files are changed by it?' and additional information
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