Thread: A few new ideas
View Single Post
Old 03-19-24, 06:04 PM   #167
Fidd
XO
 
Join Date: Apr 2005
Location: Blighty!
Posts: 426
Downloads: 10
Uploads: 0


Default

138. Sound improvements:

1. Improvement to sound-deadening when doors are shut in radio and hydrophone compartments. (increased)

2. Additive sound attenuation dependant on number of intervening closed hatches. So, if all 3 doors are closed between the diesel room and control room, the sound of the diesels is considerably muted, and less so for each open hatch.

3. Addition of alarm-bell repeaters to diesel-room, e-motor-room, and radio-compartment. The latter to aid a radio-operator to have another cue to send "DDD" in a multi-boat game. Repeaters for the alarm-bell existed in EVERY compartment except lavatories. (Decaf has original material)

4. Compartment specific sound-level UI for diesel-room.

5. Audible "ping" from "Echolot" when operated on 100m plus scale. (I believe the strength of sent ping was proportional to the depth scale selected when it was operated)

6. Atmospheric sounds for deck-plate lifting, chain-hoist lifting of reload torpedo, torpedo-tube hatch operation, flooding of tube and bow-cap operations, when a reload is set in operation at the TDC. During the reload, the boat emits considerable noise. These sounds as a place-holder until a manual player operated reload tasks are modelled (?).

7. Increased wind/sea-spray hitting u-boat/"slap" of pitching u-boat hitting waves when on the casing or bridge, subject to wind-speed etc set in game. Some of these sounds also audible inside?

8. Considerable increase in volume and number of pings of EOT "bells" - or the adoption of a buzzer, when an EOT operates, especially in the diesel room.

9. Sound of Enigma being operated whenever a message is sent or received, automatically, unless it is manually being used, at which point the actual sounds of it being manually operated are audible, and the "automatic" sounds are suppressed?
Fidd is offline   Reply With Quote