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Old 07-18-21, 10:09 AM   #22
Mad Mardigan
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Join Date: Sep 2016
Location: Grand Rapids, Mi.
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SHO Re: My KSD II mod mix...

Ahoy, all...

Just wanted to share My mod list, (which is working wonderfully by the way... given testing out that I have done thus far, that is. ) which is as follows:

Generic Mod Enabler - v2.6.0.157
[C:\Games\Silent-Hunter\SH4-Steam\steamapps\common\SH4-megamods\KSD II\MODS]

01 -Patch_Full_for_KSD-II_1.14
02 - KSDII_New_Sound_1.1
03 - KSDII_New_interface 1.4.1
04 - KSDII_New_interface 1.4.1 ?????????? ??? ??????????
05 - NewEnvironmentForKSDIIver1.4.1_MainFiles
05-B - Reshade - shaders KSDII
06 - KSDII_New_TT?_Submarine_KELLERMANN_1.3
07 - KSDII_New_interface 1.4.1 - Map Wolfpack
08 - Wolfpack_v 2.3
09 - Patch_WP_2.3_v_1.0
10 - KSD II+Wolfpack v2.3 FULL English TRANSLATION by Niume
G1 -NMMO Reverse Ocean Colors Add-on
G2 - Smaller seabed rocks
G3 - Smaller seaplants-small
G4 - Sober's Better Sand v2
G5 - Sober's better rocks v2
G6 - SH5 water for SH4 mod
Z1A - Wolfpack_Sound_Interier_v1
Z1B - Music for KSD v1.2
Z1C - German Hits - Gramophone mod
Z1D - Radio mod


Z1D, is a radio mod I found that does radio broadcasts starting with 1939, about 08/01/39 (that's August 01, of that year... ) I originally found it for use with 'We dive at Dawn mod set... but fits in with the skippering a Uboat with KSD II quite well, I believe.

G1, just swaps the water colors about on the nav map... which light colored waterways means safety & dark waterways/areas is representative of danger, beware...

G2 through G6, just give a better feel to Me, at any rate... of the sea bed in shallow water areas, that are not a danger to the boat to be in... as well as the water with the use of the SH5 water for SH4 mod.

Any way, that is My activated mods list here for KSD II, that I'm using. And now, am back out on the hunt...

Gute jagd, ihr Himmelhunde.

M. M.

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