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Old 07-09-08, 11:35 AM   #22
Robsoie
Machinist's Mate
 
Join Date: Jun 2008
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No i just play with 688i Hunter/Killer and Sub Command, i will certainly buy Dangerous Waters in the future, as the improvements i read in review sounds really interesting if you want to be able to control surface or air platform yourself.
The multiplayer features sounds nice if you are interested in MP, as those multiple platform seems to provide a lot more variation in MP missions.

But as i play on solo and for now i am interested by the modern submarines simulation itself, if i consider SC + SCXIIc, there is no real reasons now to move to Dangerous Waters. Maybe later when i will be totally finished with SC, but from what i see there is a long way before i do .


Back on to the mission.
To test if the edit version was really compatible with SCXIIc, i installed it and launched the edit version of that mission.

And there, +/- 1 minute after the game begin "torpedo in the water" , followed a minute later by a loud explosion : tanker destroyed.
Hmm, considering the tanker begin at 4 nautic miles behind you (and so behind the escort zone in which the enemy subs are lurking), and considering the extremely small time between the message and the explosion, it was certainly a missile and not a torpedo.

That means this mission is totally impossible to play with SCXIIc, as the tanker will always be destroyed by those long range missiles in the 5 first minutes .
Those long range missiles do not seem to be present in the enemy sub of that mission for stock SC 1.08.

I will try to edit the mission again and move the super tanker even more far to see if i can set this mission really compatible with SCXIIc, i just hope the mission scripts do not "reveal" magically the position of the tanker to the enemy subs, or wherever i would place it , the enemy subs will be able to see it and destroy it with surface missiles in less than 5 minutes after the mission start.
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