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Old 11-03-21, 02:56 AM   #7
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,183
Downloads: 490
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Quote:
Originally Posted by iambecomelife View Post
Nice feature; I didn't know that AI radio reports existed. In fact, I rarely get to the stage of the war where wolfpacks are common because I die pretty early. Nonetheless, AOD is one of those games where the game defeats you fair and square in my opinion - it makes your realize why even many good U-Boat crews failed to return.

Another nice feature I learned about - if you return to base around April-May 1945, the pre-rendered port background is bombed out from air raids. And IIRC the band does not play for you. Again, great attention to detail.

Right, I remember the bombed out port too plus all the other war end bits; newspaper, Doenitz speech, etc.
I posted a video clip about it awhile back, see if I can find it again later today.
But yes, there a lots of radio messages from other boats giving convoy info., attacks/being attacked, etc. Per the above scenario, if one is close enough to the attack you'll get a radio message to join the pack/attack and instead of you calling in a pack to a convoy, they're sending beacons for you to join them.

Another bit; once I was being chased by a corvette near the North channel. It couldn't catch me of course so what happens ? It "radios" ahead for help; four more escorts come out of an Irish port to join in the hunt !
Never say you've seen it all in AOD; something else will pop up in the right circumstances.


p.s. War ending video link. https://www.subsim.com/radioroom/sho...46&postcount=4
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