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Old 06-26-22, 08:28 PM   #3
propbeanie
CTD - it's not just a job
 
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Join Date: May 2016
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You can thank keltos01 and peabody for the subs, with help from other modders of the day back then. You can also thank s7rikeback and CapnScurvy for making them compatible with FotRSU, and especially for making not just the Ko Hyoteki sinkable, but that Type 1 also... they were built as player's subs, and as such were almost bullet-proof. One thing we all learned, is that since those particular subs are surface-only AI versions, that the Type 1 can shoot star shells. Interesting. I am sure, that if they could, they would rather dive first, shoot later... lol

Just a little heads-up, in that the Ko Hyoteki was turning to shoot at you, and probably did not know the torpedo was coming. The Type 1 either saw the torp track, or your periscope, hence the star shells. That sub turns slow, but would also eventually try to turn to target you. They can be scary fun in the mod. Nice video. You are now hooked... lol

Of note, if you noticed it, the midget was doing a "diesel" sound when you first had the camera on it? We hope that it is only electric sounds in the future... we did find issue in the configuration of most of the AI subs, and hopefully the Ko Hyoteki will no longer exhibit that issue - maybe. As for the Type 1, if you notice, the conn looks more than a pinch odd, with a luminescence about it, and also like someone turned the interior lights on... Thanks to vickers03, that issue might also be gone. It was an extra, empty texture node in the dat file, that once removed, allowed a proper texture rendering. So the next release (v1.8) should have an even better AI Sub encounter than what you had. Just remember though, that thanks to the early work of modders such as DarkFish, JHapprich and others, along with further tweaking by CapnScurvy and s7rikeback, that the AI subs, whether on the surface or submerged, can shoot torpedoes and or guns (or both) at you... Oh Boy!!!
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