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Old 03-26-10, 07:28 AM   #14
Arclight
Navy Seal
 
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
Default v1.3

Alright, the real deal:


More testing and tweaking done to include warships. Spend the tweaking on battleships/-cruisers only though; they needed some attention imho and share most of their zones. Heavy and light cruisers seemed to behave as expected during testing. Escorts are all over the place in terms of the zones they use; there's a lot of "unique" models (more than merchants ), and from my understanding the little suckers go down with 1 hit anyway, so not much to tweak there.

If you run into a ship, escort particularly, that doesn't seem to want to cooperate, put some feedback here or send a PM (ship class would be nice to know). Feedback can only make this better for everyone (well, it should), not just you and me.

HP rebalance is updated to 1.1, now affects all ships. Still modular and optional. Don't like it? Don't use it.

Messed with the merchants some more, trying to balance, but the outcome should still be the same.



Right, link updated in #1, or here


* Ah yes, "a" has been dropped, will be referring to it as BRF from now on (call it BARF if you want, doesn't matter ). Turning into a more serious project, so enough with the silly name.
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