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Old 05-04-15, 09:16 AM   #1642
kevinsue
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Join Date: Apr 2013
Location: Cairns, Australia
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Quote:
Originally Posted by maillemaker View Post
Last night I finally made it to the East coast of Britain for the second time.

It's really annoying to have to crawl past friendlies at 64X time compression max, even in travel mode.

Anyway, I got there, and in the dark closed in on what appeared to be a tanker lead by a destroyer.

My SH5 "eye" is obviously off from years of SH3.

I closed in, set the TDC, guessed a speed of 7 knots, and fired from what I figured was 1000 meters or closer. I can't be sure. I fired three fish, one at the bow, one center, one stern, and all three missed.

With the Wolves of Steel mod, if I'm in bunker and go into realism settings and turn on map contacts will I see map contacts that I see in the periscope, or does the mod override that?

I'm thinking of going back to map contacts until my eye gets trained at SH5 range and speed estimation.

Also, what is that formula for computing speed based on time crossing the reticule and the length of the ship?

Steve
There are "In Game" tutorial missions to get you up to speed on Target range, AOB and speed using the RAOBF for manual TDC torpedo attacks.

They are well worth becoming familiar with because the RAOBF is probably the quickest way to get the data for a reliable firing solution. The U-Jagd meter is also handy for target speed calculations

Here's how to access Trevally's Tutorials for TDW UI in game:

Quote:
To use-

select "Tutorials" at main menu.
Click on the tutorial you want
Click on "Historical Mission"
If one is highlighted - click on it. If not, click on any
Click on "Start"
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"The finest Captain I ever crossed swords and set sail with"
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