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Old 07-15-09, 05:33 AM   #15
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
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Has anyone thought about whether using the mod is even appropriate? Why should you know the exact length of everything that floats on the ocean? Is there any evidence that real submariners knew the true lengths of even half of them? Isn't this "cheating" the game, gaming the game?

Similar to the SCAF, this simply implies a level of knowledge that did not exist, and that in the quest for "accuracy." Well, historical and situational accuracy is just as important as measurement accuracy. In this case, establishing measurement accuracy destroys the historical and situational accuracy of the game, transforming a simulation into an arcade game.

That's OK if your goal is a shooting gallery. But if your quest is simulation, ignorance, uncertainty and frustration are three main ingredients you've just torpedoed.

I completely understand the drive to eliminate the unknown and inaccurate. That was the goal of the real captains too! However, they did not have the ability to rent enemy ships one by one, take them to a friendly harbor, measuring their every dimension at leisure to produce perfect recognition manuals. If we want to play a simulation, neither should we.

If we want to make sure our shooting technique is perfect, unrealistically fixing all errors in parameters so that if we miss we KNOW it's our fault, then this kind of mod is appropriate for training purposes. But real sub captains missed for lots of reasons that were not their fault.
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