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Old 03-22-21, 09:16 AM   #2922
propbeanie
CTD - it's not just a job
 
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Well, MM, if you had a screen grab, I don't see it, but we did find issues with at least a couple of Japanese airplanes, as well as US zoomies, which have since been corrected. The trouble with tracking down airplane issues is that they are generally automatically generated by the game under unknown circumstances (other than AirStrike.cfg and automatic random generation at "AirBases"). So, patrol planes patrol for the most part, sometimes attacking, but even if they don't attacl. they "fone home" and call in the fighter / bombers to come get you. Flying directly to your location is a matter of "chance" (random number seed), but they will eventually cross your path by flying a "grid search pattern". Once they do, they will continue to come at you until you are no longer "seen" by them after a certain (top-secret) amount of time. Another thing of note is that the submarine can only go so fast and cover so much territory in a given span of time, even at flank on the surface, as compared to what an airplane can cover, so you are usually actually rather easy to find. Draw a circular bullseye on the map of roughly 24nm, and you'll be somewhere in that circle for the next hour at least...

Of note for the next release, and this co-incides with the missing Japanese radar on some of the planes (as well as other issues), is night attacks. We have read in a lot of online articles and books purchased and borrowed, of especially Japanese float planes, "bird-dogging" a task force or single surface ships at night by moonlight, and sometimes even attacking at night. This will be in the next version of FotRSU, so just be ready for the occasional night attack. You are generally safe at night all of the way through a career in v1.39 and previous iterations. Not anymore - but we will need feedback on this aspect of the game when you all get your mitts on it. Speaking of which, the testing of all CareerStarts is complete, still working on a couple of ship texture issues, one of which has devolved into having to re-construct the entire ship. We are also re-doing some of the text files in the Support folder, and tidying things up a bit yet, but we are much closer, and much more stable than before (famous last words)...
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