I have made a simple version of this mod for myself, an attempt to circumvent the bug by making Turm 1
permanent.
The longer I play the more I find the choice of turrets purely cosmetic (in the end you'll dive anyway before airplanes), being able to finish my campaign is much more important, and turret 1 is ok.
It makes small changes to UnitIntervals in NSS_Uboat7c.upcge and UnitParts6VIIC.upc, so Turm 1 will be used f
or the whole war on all VIIC units.
You can help me test, or use it as a blueprint to make similar changes to other boats and turret combos (I will post two screenshots below which show how you can change unit intervals).
http://www.global-explorer.de/201403...20permanent.7z
JSGME ready. Only install on a working installation of lurkers excellent Operation Monsun mod, otherwise it makes no sense and may break your game.