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Old 03-31-14, 06:36 AM   #16
GlobalExplorer
Admiral
 
Join Date: May 2005
Location: Berlin
Posts: 2,015
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I have made a simple version of this mod for myself, an attempt to circumvent the bug by making Turm 1 permanent.
The longer I play the more I find the choice of turrets purely cosmetic (in the end you'll dive anyway before airplanes), being able to finish my campaign is much more important, and turret 1 is ok.

It makes small changes to UnitIntervals in NSS_Uboat7c.upcge and UnitParts6VIIC.upc, so Turm 1 will be used for the whole war on all VIIC units.

You can help me test, or use it as a blueprint to make similar changes to other boats and turret combos (I will post two screenshots below which show how you can change unit intervals).

http://www.global-explorer.de/201403...20permanent.7z

JSGME ready. Only install on a working installation of lurkers excellent Operation Monsun mod, otherwise it makes no sense and may break your game.
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Last edited by GlobalExplorer; 03-31-14 at 07:15 AM.
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