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Old 03-26-22, 06:24 PM   #5
iambecomelife
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Join Date: Apr 2005
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Also not sure if you know this, but every item you import using S3d Editor must ALWAYS ALWAYS be triangulated. If a model has four sided polygons it will not import. As a beginner I spent months wondering why my models wouldn't import. In Wings3d you can take an existing model and right click "tesselate -> triangulate"; that way a four-sided square is converted to two three sided triangles and so on.

Another thing - with S3d Editor every model must have UV coordinates to be imported. One trick I use is to create several basic cubes, cylinders, & spheres, texture them, and then use them as the basis for every part of the model in wings3d. When the model is finished I can always touch up the textures so they are more fitting for a complex ship model.
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