Thread: A few new ideas
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Old 06-01-23, 03:51 PM   #17
Fidd
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Join Date: Apr 2005
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Quote:
Originally Posted by Bilge_Rat View Post
Hi, the number and type of tanks in a Type VII and what should be modelled was extensively discussed at the very beginning.

for example, see here:

https://www.subsim.com/radioroom/sho...d.php?t=227325

However, since the game was originally designed to be played by 1-5 players, as opposed to a crew of 40+, the decision was made to simplify things a bit.
There's no reason why some jobs cannot be made more complex, provided not all that workload comes at once. For example, a Dive Officer will not be moving longitudinal ballast from fore to aft if the negative ballast needs blowing, or the main trim tank need adjusting. It's likely he'll have a hierarchy of tasks to get the boat (say) to periscope depth in a level attitude, likely having got the boat to a perfect level attitude with longitudinal trim before he nears the surface.

After firing forward torpedoes, he'll likely make immediate changes to the main trim tank and the longitudinal trim tanks, because all of the weight leaving one end of the boat. Were longitudinal trim modelled, with the distribution of crew, then having non-essential crew run to the torpedo room could help develop the bow-low attitude and the L'-trim used for the same purpose.... lots to like in there?
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