Quote:
Originally Posted by gap
So, unless a station is destroyed (in which case both parts are destroyed), damage levels of the station and of its sesor remain separate, right?
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Correct!
Quote:
Originally Posted by gap
I see. Have you tried adding new boxes directly to SH3ZonesCtr@NSS_Uboat7*, moving/resizing them so that they envelop the desired stations, and liking the boxes to those stations through the object linked to property?
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I tried something like that before with torpedo tubes, i got CTD...That' why i created new .sim file for torpedo doors animation and copy
wpnsubtorpedo (you know what i mean
) controller into newly created file. Result was, all the tubes was present and you could fire torpedo but without aiming capabilities . This actually gave me an idea to somehow use this feature an make something from that. If i could not destroy torp tubes, maybe i could destroy TDC...Will see..