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Old 09-28-13, 02:03 PM   #204
vdr1981
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Join Date: May 2010
Location: Србија
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Quote:
Originally Posted by gap View Post
Ah okay, have you tested it yet? Does it work?
Yes, it works...

Quote:
Originally Posted by gap View Post
While your workaround is not free from flaws (basically external sensors would inherit damage from their stations, whereas they obviously shouldn't), it could be the only way to avoid the save/reload cheat.
Well, they wont inherit damage from their stations, only when station's HP reach 0, controlers will be deactivated, in other words, you dont need antena when station is compleatly broken.... So far this is the only way... Now it would be really cool if we can introduce some periods of "unusability" for station equipment when it take some damage, but i don't think that's possible. That EfficiencyReduction entry from damage description works only for some equipment, like engines ect...


Quote:
Originally Posted by gap View Post
I am thinking out loud now. So far we have assumed that the culprit for damages not getting recorded into save files, is a code bug and that only TDW can fix it. Nonetheless, the damage of some equipments is updated correctly after reloading a saved game. In conideration of that, could the problem be related to some bad/missing settings in one of the upc/upcge files? Maybe we should compare the settings of a "cheaty" equipment with the ones of an equipment whose damage is saved regularly. Moreover, have you ever thought that EUF might have messed unadvertently some equipments, making their damage not to be saved?
The problem is this...By default, NSS_Uboat7*.zon had only two conntrolers,
SH3ZonesCtr@NSS_Uboat7* and CollisionableObject@NSS_Uboat7* and only damage which is registered in those two will be savable...I've add numerous new controllers in this .zon file together with new .zon files with new controllers for guns... Game save wont see those new zone files and controllers...

Quote:
Originally Posted by gap View Post
NULL is the same as "none":

if referred to an external 3d link, it means "no external 3d object linked" to the given equipment;
if referred to one of the positions of an upgrade pack element, means "no equipment loaded" in the given position;
if referred to an equipment/upgrade pack interval, it means "no start/end date limit" for the given equipment/upgrade, and so on...
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