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Old 05-09-22, 05:19 PM   #13
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Atoka220 View Post
But also in that case, you could just rename the files to the respective filenames
Definitely.

Quote:
Originally Posted by Atoka220 View Post
On a side note, does the game have any size or length limitations regarding sound files?
Not that I know, but longer sounds means more memory usage. Better keeping sound loops within reasonable length/file size limits.

Quote:
Originally Posted by Atoka220 View Post
This sound is alredy 2 mins and 5MB but I think some more sfx could do
Like i didn't include that much clunking/deep groaning and sudden water rush sounds that would fit in nicely too
You could try reducing a bit sample/bit rate in order to contain file size. Usually human hear is not very sensitive to low frequencies such as the ones of your sound effect, so the quality loss might be barely noticeable. My suggestion is to copy rates from stock sounds. Start from there, and see if you can "compress" your sounds a bit more. You could also include the longer audio loop as an optional mod for people to test it on their machines
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