Quote:
Originally Posted by Jeff-Groves
I have the instructions from the Devs on how to do AO mapping.
It takes practice to get it right but it's near perfect.
The program I have is a free version but produces the same results.
Not sure if it will work with your 3 program but I'm willing to see what I can do to assist you.
The Animations in true SH4 format are also open now.
I can adjust or change as I please.
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That would be very much appreciated! I can send you the files, and you can send me the program. I already tried AO maps with one program and got an image, but ingame the shading did not "line up" with the ship's shaded areas, and made it look like a big black blob. I was stumped. And the animation info would be a treasure trove for me...
And Sea Demon U-48 thanks for the info. It's too bad that shellfire is modeled so simply - from what I can tell there is no calculation of ricochet effects possible.