View Single Post
Old 10-14-22, 10:20 PM   #847
Krolm
Watch
 
Join Date: Jun 2021
Location: India
Posts: 17
Downloads: 17
Uploads: 0
Default Most effective way of sinking ships (Grey Wolves Expansion)

Cargo ships

Small <4000 GRT:
Single torpedo bit forward dont hit the ships in the middle they will stall in the seas and not sink sometimes. If the seas are rough (>7 m/s winds) then a single torpedo hit anywhere will sink them.

Medium 4000<xxxx<8000 GRT:
Single torpedo on the bow section of the ship dont go for boiler room shots and shots to the funnel, they wont go down. Single torpedo at roughly near the second mast of a medium cargo will sink it in a single hit. May need a kill shot if the seas are calm (<7 m/s winds) but in rough seas they will go down even medium cargo's which are infamous for not sinking will go down in a single hit.

Large >8000 GRT
Same as Medium cargo ships, Large merchants and Large Cargo ship can go down with single torpedo hit in the bow, again dont go for middle shots they wont work if seas are calm need more torpedoes one will do.

Tankers

Tankers are tricky ships the small tanker and Nipawan tanker will go down with single torpedo
larger tankers need 2 torpedoes aimed at the stern again this all depends on the load of the ship tanker are known to be very hard to sink UK bound convoys usually carry fuel and crude and these convoys travel at high speeds
Expect tankers to take 2-3 torpedoes single hits are rare even in rough seas

Combat ships

Very easy to kill they usually have side armour and impacts are discouraged, 1 magnetic torpedo will kill any destroyer/Corvette/Light cruiser.
For Heavy cruisers/Battle cruisers/Battleships 2 Magnetic torpedoes aimed slightly behind the turrets will destroy them
Carriers same formula as the cargos stern shots with 2 Magnetic Torpedoes
Remember ! combat ships=have armour=under keel shots
Destroyer and corvette have very low keel depth they sit very high in water so in rough seas you need to set depth to very low or just use an impact torpedo skipping the waves

Notes:

Avoid Passenger/Cargo they are useless ships that wont go down even of the torpedo has 600 kgs of explosive.
Try to get true course of ship for AOB and speed, Speed is very important even 1 knot error will kill the attack
Get as close as possible if attacking lone merchants.

500-600 meters distance exact speed of ship 90° attack angle with 0° gyro angle and using slow speed setting with impact pistols you cannot miss with this combo. Wait for the ship to sink let the flooding do the rest if ship appears to be in control and hasnt shown any progress then go back and hit it again from same angle (if attacked on port side of ship attack port side again dont go for starboard side).

Sink em all!!
Krolm is offline   Reply With Quote