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Old 08-17-22, 01:13 PM   #1065
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Hey BH
I got my hands on your problem again..

[CareerTrack 1.CareerStatusSave 5]
ID=ID
Reason=CSS_PatrolStart
NameDisplayable=USS Sculpin (SS-191)
CurrentDate=1941-06-03 13:00:00
DepartureBaseIDLink=Cavite Navy Yard
DepartureFlotillaIDLink=FremantleCommand
ObjectiveTypesAssigned=

here I see this this product with Sargo & Salomon


there are also trucks that ride on the sea...!!! I could see that when we go up the forum positioning problems with various things we have already been reported ..!!
the problem of the recce manual still not corrected...!!
that's a lot of little things.. do you plan to update?
I'm bored with the details .... but I like when it turns "NKL"
I would add recently that of Beanie has a superb underwater atmosphere
another asset that I would like to see in yours...
As I'm boring I would like the navigation of the models TMO way
in his and it will be very good...the FoTrS team takes time in things but over time offers us a lot...

Personally, I have already shared some comments with you:

1 = manual recce scale to be reviewed
2 = review the positioning of things in the ports at various times
3= reduce overplaying plankton (use that of Fotrs "DDS particles" it is impeccable.. Webster's @ Kaleun Marco I find unrealistic attention with "scene.dat" after I know you an expert but I tell you by the way)
4=Make marine life optional (because I find that when compressing time to elevate... it creates unnecessary things..
5=have 4K vickers03 skins adapt to mods
6= have the real Narhwall
7=change the loading page when starting the game... by one more representative of your work. This page is really outdated
8=some ships have "Badass" texture.. really bad reflection on AO map...(colossal job..)
9=have the rubini clouds

Dear BH, I'm not criticizing your work.. far be it from me, this idea.. I know very well that modders are not at my disposal... these are suggestions..! I would like to see it corrected.. yours is difficult.. Beanie's a little less... to advise the beginner here if I may allow myself..
it's very good to cultivate the difference but some thing needs correction in yours... I know that you are not interested in the graphic aspect of the game..
but to make a "must" nothing must be neglected it is an "all"
I wish you good luck BH in your work and see you soon Kal Maximus U669

I have never had the issue shown in your screenshot, may want to check your install order.


1. We've talked about the rec manual many times on here if I recall, not something I can fix. In fact, on my end I do not see the problem I remember you pointing out. Could be a resolution issue.


2. Yes in future I will review positioning in ports. I did a bit of work on ports. Harbor traffic is low on the list of priorities when it comes to modding. Specifically? Talking about the nurses? See above.


3.Plankton is a personal preference. I mostly run without external cam for realism purposes so never noticed. May be tied in with sea life, I don't know. Either way not something in my skill set to address.


4. I probably will not make marine life optional, I like it. I will incorporate
updated versions. I've had no issues due to it, but Ill think about it. If want to remove, files can be easily replaced.


5. That is up to vickers to make those skins for TMO. Fubars hi res skins are included as optional mod and look great. I see no need but to each their own.


6. I have to get permission to get the "real" Narhwal , otherwise have to get it from the bonus downloads. Only FOTRS has permission to include it in their mod and doubt I will get permission, I will inquire.


7. Loading page is original TMO. I am A not sure how to change it and B don't really want to unless someone created a great fresh one for my mod.


8. Texturing is not my department, there are native ships and imported, cloned ships. S7rikeback did a lot of work on fixing texture issues in V2.0. Perhaps he will address any you find.


9. Rubini clouds obviously not my mod, creator of that mod would need to create a version of the mod to work with TMO Update BH V2.0
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