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Old 02-25-23, 10:03 PM   #2678
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
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Minor update: This week was spent primarily on AI ships and one player submarine.

-Researched crush depths for all player submarines

-Researched crew ranks in preparation for possible changes

-Arethusa Class and Weymouth Class CL's (which had been delayed by me making destroyers) are nearly ready for "launch"

-Improved ship damage modeling was done

-Models will now have about 20 large 3d shell/torpedo holes that can be blasted into the hull, if hit by a torpedo or battleship/armored cruiser caliber shell

-Destroyers will sink faster after one torpedo hit, due to changes in zones.cfg

-New animated smoke with improved flame... some of the old smoke looked too thin

-Preparations for implementing U-9 model (of Aboukir/Cressy/Hogue fame). This primitive submarine will be available for the "Live Bait Squadron" single mission, as well as campaign/careers in 1914-1915 before it is replaced by later models.

-Collaborated with a new assistant team member on revised special abilities

-In what I think is another first, AI ships now have a firefighting system! Animated firefighters automatically deploy on ships & spray water when fire breaks out. The U-Boat HAHD team discussed doing this, but to my knowledge they never finished it.

-Firefighters will only deploy on large or well-crewed ships; small ships like dinghies, sailboats, etc will burn to a crisp.... Also, there will be a certain chance that a ship will blow up with no chance for firefighting, or burn out of control. Especially if a magazine or ship is tanker carrying full cargo.

-Fine tuned lowerable lifeboats.
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