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Old 04-21-22, 02:22 AM   #45
astvitaliy1982
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Join Date: Jun 2019
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Default Astvitaliy 1982

I want to share with you one observation in SH3TerrainEX,
but I don't know which branch to put it in.

When building lakes, I had one problem.
Since the world in SH3 is flat and the terrain is based on a real map,
that is observed in such not beautiful situation.




A) If you build a lake in the depths of the mainland, then the relief is too high. And if in
the center of the lake will be islands, then when building a depth map (in certain places)
they will turn into huge rocks coming out of the water.



What I do in this case... The area on the editable "Depths" square where the lake will be located,
I completely paint over with shades of sushi of small heights.

// Heights in m
48 - 0x40800000 = 4.0
49 - 0x40a00000 = 5.0
50 - 0x40c00000 = 6.0
51 - 0x41000000 = 8.0

1) I throw this "Depths" square into the game without building a height map.
2) Run it in game via JSGME and make sure it is replaced (in Sh3Mission Editor)
3) I build a map of "Heights" and also throw them into the game. Again I check through JSGME, and make sure
that it has been replaced in the Sh3Mission Editor.
Depths at this moment are all equal -16.0 ( Table // 92 47 - 0xc1800000 = -16.0)
4) I throw in the "Depths" square those depths that I need. But! The height of the islands with this manipulation,
remains the same as I did in point 1.

I can't explain it in programming language, but with SH3TerrainEX you can build,
add and edit heights in the game.

I did this method on the construction of lakes Venern and Vättern, Ladoga and Onega lakes.

Last edited by astvitaliy1982; 04-21-22 at 03:18 AM.
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