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Old 03-16-10, 10:52 PM   #124
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by reaper7 View Post
What programs and setting are ye guys using to create a .dds file from scratch.
I have been messing about in Photoshop and Gimp and creating a 512x512 RGB/8 bit image, on this I place a simple dial pic of 128x128 select it as a selection and create an alpha channel from it.
Alpha looks good (Dial is solid white - Background Solid Black).
Save it to .dds from within both programmers an a DXT3 no mipmaps.
Now Going into the editor and bringing up a page e.g Page TDC and selecting a dial face I can import an image from other .dds files no problem but as soon as I try to crop the image from my file the Editor crashes.
I've been trying this for 3 days solid and can't get any further.
I really want to create my own .dds files rather that using other peoples from mods or from stock images with SH5.

Any suggestion's. Its most likely something I'm doing wrong creating the image. Either with the attributes of the image or the settings when exporting to .dds.
Have you tried using the Microsoft DirectX texture tools from the DirectX SDK (DxTex.exe)? You can use it to create .dds files and to view the alpha channels. See if you can load your created image using that SDK application.
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